

Though at first this seems like a compromise to make the action more portable-friendly, it soon makes the action far more pick-up-and-play than the original. One of the first major alterations is to the structure, as instead of the action continuously taking place in a singular mansion, the action is split up into several missions spread across multiple locations. With twelve years having passed since the original, there are several key differences between the Gamecube launch title and its successor. Soon reunited with his trusty Poltergust, the lanky plumber is sent out to clean house(s) and rebuild the Dark Moon before the crazed spectres leave the valley and cause mayhem throughout the Mushroom Kingdom. Gadd is forced to unwillingly recruit the only Ghostbuster he knows, the cowardly and reluctant Luigi. Based in a world where Venkman and company don’t exist, E. That is, until the Moon is destroyed by a malevolent spectre, causing the other poltergeists to freak out and start wrecking havoc. Placated by the Dark Moon, these ghosts have no interest in spooking the locals or haunting any luxury abodes, and are content to help out the professor with his research. Gadd has been researching the friendly ghosts living in the area.

Luigi’s Mansion 2 (or Dark Moon, if you’re American) takes place in Evershade Valley, where the kooky Professor E. Twelve years after his première star-billing (no-one counts the non-Nintendo-developed 1992 Edutainment title Mario Is Missing!) Luigi once again takes centre stage and storms the 3DS with a sequel to his pseudo-ghostbusting opus. Yet, despite its massive success and critical acclaim, Luigi once again returned to the limelight, with occasional equal-billing in the hilarious and brilliant Mario & Luigi RPGs. With radical departures from the norm, the Gamecube saw a cel-shaded Zelda, a tag-team Mario Kart and a title that threw Luigi into the starring role and became one of its best-selling releases. Though sales figures were poor for the fledgling console, time has been kind to the Gamecube, and despite just over twenty-million of them being sold, many of those who owned one look fondly upon it.
